
Richard Larson Portfolio
I am a Senior 3D Artist with over twenty years of experience working across AAA game studios, broadcast, and production. My career has taken me from building car assets for the Forza Motorsport franchise at Microsoft's Turn 10 Studios, to helping found and grow the outsourcing department at Cryptic Studios — where I supported five simultaneous MMO franchises including Star Trek Online, Neverwinter Online, and Champions Online. Along the way I have worked on characters, environments, vehicles, materials, shaders, and pipelines, picking up whatever the project needed and finding ways to make the work sustainable for the people doing it.
When I sit down to create something, I try not to lose sight of three things — the project, the audience, and the people working alongside me. I am pragmatic and flexible by nature. I have built pipelines, directed vendors, mentored artists, and gotten my hands dirty with content at every stage of production. What I care about most is doing the work well and making it easier for everyone around me to do the same.
Outside of work, I am drawn to sci-fi and fantasy — in games, film, and literature. What keeps me coming back to those genres is the way the best stories use fantastical settings to hold a mirror up to real life. That sensibility informs how I think about the work too. The worlds we build in games matter. The details we put into a character or an environment carry meaning, even when no one can quite put their finger on why.